Current YES Probability
25.0%0.0% (24h)
NO: 77.0%• Updated just now
Analysis...
Volume (Period)
—
Total Volume
$10,934.25
Liquidity
$4,596.83
Thin
Volatility
—
Market Split
46%
Market Microstructure
Real-time order book metrics. Depth shows available USD liquidity. Open Interest represents outstanding contracts.
Mid
23%
Spread
4.00% (1739bps)
Depth
$4.6k
Tick Size
0.10%
Market Info
Resolution Date
Dec 31, 2025
Resolution Source
Platform Decision
Category
Sports
No chart data available.
SentimentNeutral
YES / NO Ratio
-%/-%
Market Skew(0.0% 24h)-
Retail Sentiment-
Maker/Taker Bias-
Community Sentiment
0 votesBearishNeutralBullish
Markets Across Platforms
| Platform | Yes | No | Action |
|---|---|---|---|
| - | - | Trade |
Resolution Rules
This market will resolve to “Yes” if xQc breaks Forsen's In-Game-Time of 15:28:130 in a Minecraft speedrun during a live stream by December 31, 2025, 11:59 PM ET. Otherwise, this market will resolve to “No”.
This market may resolve to “No” as soon as it becomes impossible for xQc to complete a qualifying speedrun within this market’s timeframe.
For the purpose of this market, “Minecraft speedrun” refers to a playthrough of Minecraft Java Edition version 1.16.1, using a random seed, starting from world creation and ending when the Ender Dragon is defeated.
For the purpose of this market, “Stream” refers to a live video broadcast hosted by xQc or where xQc is present. Prerecorded videos, videos not intended for public release, or other non-live content will not count.
The primary resolution source for this market will be xQc's Twitch channel (https://www.twitch.tv/xqc); however, a consensus of credible reporting may also be used.
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